Autodesk 3ds Max 2021 MCG Help – E-BOOK

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Autodesk 3ds Max 2021 MCG Help – E-BOOK

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ÜRÜNÜMÜZ E-KİTAPTIR. SATIN ALMA İŞLEMİNDEN SONRA MESAJ KUTUNUZA VEYA MAİL ADRESİNİZE İNDİRME LİNKİ GÖNDERİLECEKTİR.

Getting Started
This section provides several tutorials to help you learn Max Creation Graph.
The first three tutorials walk you through creating basic components in MCG:

 Creating a tool, a component such as a geometry primitive or modifier you can use in 3ds
Max.
 Creating a compound, a graph that can be packaged and used as a single node in other
graphs. In this way you can modularize functionality, and “hide” complexity in graphs.
 Creating a package, a tool or compound packaged in a way that it can be distributed to
other 3ds Max users.

Additional tutorials then go into more detail about specific types of MCG graphs, such as
modifiers and geometry.

Creating a Tool
This topic walks through using Max Creation Graph (MCG) to design a simple tool – a component
such as a modifier or controller that can be used in your 3ds Max scene. In this case, we will
create a graph that produces geometry, an icosahedron.

1. Open the Max Creation Graph Editor (Scripting > New Max Creation Graph). The Max
Creation Graph editor consists of a menu bar and five windows: The main graph window,
the Operator Depot, the View Navigator, the Node Properties, and the Message Log.
2. In the Operator Depot, expand Geometry > Mesh > Primitives to view Icosahedron
Mesh Primitive. Drag this node into the graph editor window.

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