Autodesk Maya 2020 Motion Graphics – E-BOOK

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Autodesk Maya 2020 Motion Graphics – E-BOOK

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ÜRÜNÜMÜZ E-KİTAPTIR. SATIN ALMA İŞLEMİNDEN SONRA MESAJ KUTUNUZA VEYA MAİL ADRESİNİZE İNDİRME LİNKİ GÖNDERİLECEKTİR.

MASH Procedural Effects

Use MASH to create versatile motion design animations with procedural node networks. Customize all the effects from the Attribute Editor and Node Editor, and chain effects together for greater variation.

You can create a MASH network from one or more objects in the scene. You can add and remove objects from the MASH network as necessary via the Instancer or Repro node.

To create a MASH network

  1. If the MASH plug-in is not already loaded, go to Windows > Settings/Preferences > Plug-in Manager and load the MASH plug-in.
  2. Go to either the Animation or FX menu set.
  3. (Optional) Select the objects in the scene you want to use as input objects.
  4. Select MASH > Create MASH Network or click the Create MASH Network icon () in the MASH or Motion Graphics shelf.

Maya automatically hides any selected input objects and instead displays multiple instances of them arranged along a series of invisible points. It also populates a new MASH network with three start nodes:

  • A Waiter node, which acts as a hub for the entire network. You can use this node to add additional nodes to the network or change the way it’s displayed and processed.
  • A Distribute node, which handles the initial number and arrangement of instances created by the Instancer.
  • Additional nodes depending on the current Geometry Type (set via the MASH menu).

Once your initial MASH network has been created, you can view the new nodes in either the MASH Editor or the Outliner by using the MASH filter (Show > Objects > MASH when DAG objects only is turned off).

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